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	<title>Utility Function </title>
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	<link>http://www.utilityfunction.co.uk/home</link>
	<description>Space Games</description>
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		<title>Core Miner Released</title>
		<link>http://www.utilityfunction.co.uk/home/core-miner-released/</link>
		<comments>http://www.utilityfunction.co.uk/home/core-miner-released/#comments</comments>
		<pubDate>Fri, 01 Aug 2014 09:22:08 +0000</pubDate>
		<dc:creator><![CDATA[U F]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.utilityfunction.co.uk/home/?p=229</guid>
		<description><![CDATA[Core Miner is finally available on the Play store and Itch.io. Here is a trailer of the game Core Miner Trailer &#8211; Indie DB Get the game here:]]></description>
				<content:encoded><![CDATA[<p>Core Miner is finally available on the Play store and Itch.io.</p>
<p>Here is a trailer of the game</p>
<p><iframe width="600" height="338" src="http://www.indiedb.com/media/iframe/1127112"></iframe><br />
<a href="http://www.indiedb.com/games/coreminer/videos/core-miner-trailer">Core Miner Trailer &#8211; Indie DB</a><br />
<center><br />
<h3>Get the game here:</h3>
<p></center><br />
<center><a href="http://utilityfunction.itch.io/core-miner"><img src="http://itch.io/static/images/home2/logo.png" alt="" width="172" height="70" /></a></center><br />
<center><a href="https://play.google.com/store/apps/details?id=com.utilityfunction.roid"><img src="http://developer.android.com/images/brand/en_generic_rgb_wo_60.png" alt="" width="172" height="60" /></a></center></p>
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		<title>Balancing a game&#8230;</title>
		<link>http://www.utilityfunction.co.uk/home/201/</link>
		<comments>http://www.utilityfunction.co.uk/home/201/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 10:05:03 +0000</pubDate>
		<dc:creator><![CDATA[U F]]></dc:creator>
				<category><![CDATA[GameDevelopment]]></category>
		<category><![CDATA[SoloDev]]></category>

		<guid isPermaLink="false">http://www.utilityfunction.co.uk/home/?p=201</guid>
		<description><![CDATA[I recently have run into the problem where I can&#8217;t tell the difficulty of Core Miner. I play the game repeatedly and know how everything works under the hood, so I&#8217;m extremely familiar with it &#8211; that is really bad for balancing. I have been getting friends to play-test my … <a class="continue-reading-link" href="http://www.utilityfunction.co.uk/home/201/"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>I recently have run into the problem where I can&#8217;t tell the difficulty of Core Miner. I play the game repeatedly and know how everything works under the hood, so I&#8217;m extremely familiar with it &#8211; that is really bad for balancing. I have been getting friends to play-test my game and the first thing they mention is that it is too difficult or that getting upgrades takes too long. So I figured each time I tweaked features because they were not quite right &#8211; I was actually making a mistake.<br />
 Wind back the clock to when I was working in a big company: when I was working on the Transformers Universe project, I noticed that although everyone was working on the game every day there were still some folks who had not played through the game. So this meant there was always someone &#8220;new&#8221; who you could watch play the game and get valuable feedback from. Oh and you could always grab someone in the office who was working on another project. </p>
<p><img src="http://www.utilityfunction.co.uk/home/wp-content/uploads/2014/03/BloggCaption.jpg" alt="BloggCaption" width="953" height="303" class="aligncenter size-full wp-image-202" /></p>
<p>Now I&#8217;m a solo developer that pool of people is just myself. I try to play the game as much as I can to find problems, see how fun it is, etcetera. Usually that&#8217;s fine. I always spot something I want to change and add it to a &#8220;To-Do&#8221; list &#8211; including notes on balance. I think in future I need to ignore balance issues and leave finding those problems to a fresh pair of eyes. I&#8217;ll likely need to keep tweaking the game and watch people play for a month or so to get it to the point where it feels right.</p>
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		<title>New Website</title>
		<link>http://www.utilityfunction.co.uk/home/new-website/</link>
		<comments>http://www.utilityfunction.co.uk/home/new-website/#comments</comments>
		<pubDate>Tue, 11 Mar 2014 15:31:04 +0000</pubDate>
		<dc:creator><![CDATA[U F]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.utilityfunction.co.uk/home/?p=188</guid>
		<description><![CDATA[Yay. Site is up today and this is celebratory blogg post. I&#8217;ll be fleshing out the page with content over the next month. Mostly on the Core Miner web page, however I will dribble out a little bit of info here and there for Carrier Commander too. I&#8217;m wondering how … <a class="continue-reading-link" href="http://www.utilityfunction.co.uk/home/new-website/"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>Yay. Site is up today and this is celebratory blogg post. I&#8217;ll be fleshing out the page with content over the next month. Mostly on the Core Miner web page, however I will dribble out a little bit of info here and there for Carrier Commander too.<br />
I&#8217;m wondering how often people state how frequently they will blogg on their first blogg post and then update no where near as frequently. I expect lots of people do and I&#8217;m going to do it too.<br />
I&#8217;m hopping to get about one post out a week over the next couple of months. Let&#8217;s see if that works out.</p>
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